"...blue magic could stand alone. It was easily the most powerful
magic..." - Richard Garfield, Magic: the Gathering Pocket Player's Guide,
Fourth Edition, page A-6.
Blue always has been and always will be the most powerful and versatile
Magic color. This is the deck I play when I'm in a serious mood. It's pretty
straightforward. It just takes control and wins.
This deck is built in strict accordance with official Type I deck
construction guidelines. If you're curious what any of these cards do, just
click on the card name to view a full-sized image of it.
Blue:
1 Ancestral
Recall
1 Capsize
1
Time Walk
2 Control Magic
2 Counterspell
2 Misdirection
2 Morphling
4 Force of Will
4 Impulse
4 Mana Drain
4 Mana Leak
4 Ophidian
Artifacts:
1 Masticore
2 Powder Keg
Mana Sources:
1 Black
Lotus
1 Library of
Alexandria
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Strip Mine
2 Wasteland
15 Island
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Sixteen assorted counterspells make up the bulk of your defense. Use them
liberally, yet wisely. Try to save them for things that have a real impact on
the game and ignore things that are irrelevant or minor. Anything that would
give your opponent card advantage is a prime target, for example, while life
gaining effects just delay the inevitable are usually aren't worth the trouble.
Here's a quick overview of your counter arsenal:
Counterspell: The most basic option. Nothing fancy here.
Force of Will: The original and still the best of the so-called "free"
counterspells, Force of Will is your first line of defense during the early
game, when mana to power your other counters is in short supply. It also allows
you to tap out to cast key permanents, such as the all-important Morphlings.
Like most counters, it plays its own little mind game with foes, who can never
be sure that your lack of mana equates to defenselessness.
Mana Drain: Considered by many to be the best counterspell ever
printed, Mana Drain is a double whammy, stopping your opponent's spells cold and
siphoning off the mana invested into them for your own use during your next
turn. Stolen mana acts as a fantastic boon to this deck, speeding out your
creatures and artifacts.
Mana Leak: Unlike Mana Drain, Mana Leak requires only one blue mana to
use. This can make it very valuable in the early game when mana is tight. It can
even be cast during the first turn in conjunction with a Mox. It becomes less
useful later on, but can still be discarded to power Force of Will and
Misdirection.
Misdirection: Not really a true counterspell, Misdirection allows you
to change the target of an opposing spell, not only saving yourself from an
otherwise deadly burn, permanent removal or discard spell, but turning that
spell back on its caster as well. You can also use it to foil counterspells (by
redirecting them to Misdirection) and hijack card drawing spells (by redirecting
an opponent's Braingeyser to you, for example). Like Force of Will, it has an
alternate casting cost that makes it playable earlier than its mana cost would
seem to allow for and is a great asset in the early game.
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No
matter what, you can't counter everything, so always try to keep Capsize, Masticore, a
Control Magic or a Powder Keg on hand to deal with enemy permanents that make it
past your counters.
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Strip
Mine and Wastelands eliminate your foe's most important lands, the one thing
your artifacts can't touch. Whenever possible, try to save them for truly
important targets like Library of Alexandria, Tolarian Academy, Mishra's
Factory, Rishadan Port, etc.
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Ancestral Recall and Library of Alexandria are among the
best card drawers ever printed. Each one has the potential to grant you
overwhelming card advantage.
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Impulse
is vital here because it digs deep into your deck cheaply and at instant speed,
helping to guarantee that you always have the card you need when you need it.
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Time
Walk is an extra untap phase, draw and potential attack and land drop for only
two mana. At the very least it always replaces itself and is never a bad card.
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Ophidian is your number one source of card advantage. In addition to serving as
a valuable early blocker, these little guys have the potential to net you
countless extra draws. This allows you to totally dominate your unfortunate
opponent's game.
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Morphling and Masticore, of course, are your big finishers. Nearly invincible when backed up
with enough mana and countermagic, they're often hailed as two of the best creatures ever
made.
The overall strategy here involves using Ancestral Recall, Library of Alexandria and Ophidians to draw as many extra cards as
possible. This allows you to stay well ahead of your opponents by countering or
removing virtually everything they play. Other sources of potential card
advantage are the Powder Kegs, which can destroy multiple enemy permanents.
Eventually, you'll draw or Impulse your way into a Morphling or Masticore and it'll be game
over for your foe. Easy as can be, no?
Playing a control deck properly requires both quick wits and lots of
practice, but the rewards are well worth it.

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