My Magic: the Gathering Blue/White Millstone Deck


This deck is a lot of fun. It's based on the classic "Millstone deck" archetype and is intended to win by running your opponent out of cards. In fact, it is incapable of dealing a single point of damage!

This deck is built in strict accordance with official Type One deck construction guidelines. If you're curious what any of these cards do, just click on the card name to view a full-sized image of it.

White:

1 Balance
1 Enlightened Tutor
2 Dismantling Blow
2 Moat
4 Swords to Plowshares

Blue:

1 Ancestral Recall
1 Braingeyser
1 Fact or Fiction
1 Merchant Scroll
1 Mystical Tutor
1 Stroke of Genius
4 Counterspell
4 Force of Will
4 Mana Drain

Artifacts:

1 Jayemdae Tome
1 Jester's Cap
1 Zuran Orb
4 Millstone

Mana Sources:

1 Library of Alexandria
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Strip Mine
1 Tolarian Academy
2 Island
2 Wasteland
4 Adarkar Wastes
4 Coastal Tower
4 Tundra

How to Play It

"More than one mage was driven insane by the sound of the Millstone relentlessly grinding away."

So runs the flavor text of this deck's key card: Millstone.

Your goal is to use Millstones to empty your opponent's library as quickly as possible. You aren't equipped with any way to deal damage, but you don't need any. Once they can't draw a card during their turn, you've won!

In order to make your victory a reality in the long term, you need to be able to stay alive in the short term. Balance and Swords to Plowshares help against early creatures you can't counter, but your first order of business against most decks should be to set up a more permanent solution in the form of a Moat as soon as possible. Dismantling Blow is very powerful in this deck, destroying artifacts and enchantments and often drawing you extra cards, as well. Strip Mine and Wastelands keep your foe's most dangerous lands in check.

Your counterspells are the glue that holds the deck together. Use them to protect your key permanents and cover any weakness that your other defenses aren't helpful against.

Jester's Cap allows you to not only view your opponent's entire library, but to remove the three most potentially threatening cards you find there. Put top priority on pulling anything that would allow your opponents to recycle their graveyards (Feldon's Cane, Gaea's Blessing, Timetwister) and things that can't be countered (Obliterate, Urza's Rage). When there are no especially tempting targets, you can always use it to remove a few random counterspells or artifact/enchantment destruction cards.

Most other cards in the deck are designed to either fetch you key cards (Enlightened Tutor, Merchant Scroll, Mystical Tutor), draw you as many extra cards as possible (Ancestral Recall, Fact or Fiction, Library of Alexandria, Jayemdae Tome), or gain you life (Zuran Orb).

Once you've weathered the initial storm and established control of the game, you can move on to the next phase of your plan: Milling like crazy! Braingeyser and Stroke of Genius can also be used to burn through an already-depleted library and hasten your victory. Once you start into heavy milling, your opponents don't have long before their precious libraries dissipate entirely, leaving you victorious.


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