
Perfect Goldeneye
This one is for fans of Perfect Dark's "prequel" Goldeneye 007. Great for anytime you want to revert to simpler times for a little old school deathmatching. Only Goldeneye levels are allowed and the selection of weapons is tuned to simulate the classic Goldeneye arsenal. Using the very Bond-like "Dinner Jacket" costumes for your characters adds to the effect.
Scenario: Any
Players: 1-4
Simulants: 0-8
Teams: Any configuration
of your choice.
Levels (Select from the following):
Temple
Complex
Felicity
Weapons (Select from the following):
Falcon 2 (PP7)
Falcon 2 - Silenced (Silenced PP7)
Falcon 2 (DD44 Dostovei)
DY357
Magnum (Cougar Magnum)
DY357-LX (Golden Gun)
CMP150 (D5K Deutsche)
K7
Avenger (KF7 Soviet)
AR34 (AR33)
RCP-120 (RCP-90)
Sniper
Rifle
Devestator (Grenade Launcher)
Rocket Launcher
Grenade
Timed
Mine
Proximity Mine
Remote Mine
Laser (Moonraker Laser/Watch
Laser)
Combat Knife (Hunting/Throwing Knives)
Shield (Body Armor)
Total Chaos
The name says it all. Eight easy KazeSims and up to four human players in a massive free-for-all with a neverending supply of explosives. True chaos. Forget about winning, just try to stay alive, if you can...
Scenario: Combat
Players: 1-4
Simulants: 8
Simulant Difficulty:
Easy
Simulant Personalities: KazeSim
Teams: 8 (make sure each Simulant is
on a different team).
Levels: Any. Try smaller ones like the Sewers or Felicity for even more chaos.
Weapons (Select from the following):
Devestator
Rocket Launcher
Slayer
Grenade
Timed Mine
Proximity
Mine
Remote Mine
N-Bomb
Alien Invasion
More frantic shooting action. Hold off eight kill-crazed aliens for as long as possible.
Scenario: Combat
Players: 1
Simulants: 8 (be sure to make them all Maians).
Simulant Difficulty:
Easy
Teams: 2 (put the human player on one team and all eight Simulants on the other).
Levels: Any. My preference is the Felicity.
Weapons: Any, but alien weapons such as the Mauler, Phoenix, etc go best with the theme.
Terminator
Just like the movie. A relentless "Terminator" cyborg is after you. How long can you stay alive? Pure paranoia at its best. Note: Be sure to disable the radar for a really nerve-wracking experience. For a fun two-player variant, try making one player the Terminator and increasing his handicap to reflect his cyborg toughness.
Scenario: Combat
Players: 1
Simulants: 1
Simulant Difficulty:
Dark
Simulant Personality: Kaze
Teams: 2 (put the human player on one team and the Terminator on the other).
Levels: Any large, spawling area with a good mix of open areas and winding corridors. Area 52 is my preference.
Weapons:
Slot 1: Falcon 2
Slot 2: MagSec 4
Slot 3: Shotgun
Slot 4: Dragon
Slot 5: Laptop Gun
Slot 6: Grenade
Dark Hunter
Contributed by Michael Faber
"Still more fear and paranoia. This time you're being hunted in total darkness! It's pitch black while a sim is quietly hunting you down. Who will be next to feel the wrath of the Dark Hunter? Enable the Perfect Darkness cheat and disable radar. Human players are not allowed to use night vision."
Scenario: Combat
Players: 1-4
Simulants: 1
Simulant Difficulty:
Normal or Hard
Simulant Personality: Prey
Teams: 2 (put the human players all on one team and the Dark Hunter on the other).
Levels: Any. The Complex is ideal.
Weapons:
Slot 1: Laptop Gun
Slot 2: K7 Avenger
Slot 3: Shotgun
Slot 4: N-Bomb
Slot 5: Cloaking Device
Slot 6: Laser
Arrowaeii!
Contributed by spxiii
"The simulants are the stars of this scenario. Anyone who gets a crossbow is instantly lethal. Others have to punch their way to the cloaking device just to get a shot at disarming those who have the crossbow. KazeSim will do this whether you are about to put an arrow in his hide or not. PeaceSim is the great equilizer. He will punch and disarm the ones with the crossbow, making them suitably blurred, then stand idly as the people without weapons beat him into submission. These people then take those crossbows and use them against their original owners (who still can't see straight). You'll learn to hate all three Sims with a burning passion. The X-Ray Scanner is nothing more than an insult, though in the right hands it might be useful...nah."
Scenario: Combat
Players: 1-4
Simulants: 3
Simulant Difficulty:
Any
Simulant Personalities: 1 KazeSim, 1 PeaceSim, 1 CowardSim
Teams: Each player/Sim should be on his/her/its own team.
Levels: Grid
Weapons:
Slot 1: Nothing
Slot 2: Nothing
Slot 3: Nothing
Slot 4: Crossbow
Slot 5: Cloaking Device
Slot 6: X-Ray Scanner
Capture the Case: Laptops and Cloaks
Contributed by dwaszut
"This is a capture the briefcase scenario where there are Laptop Guns in slots one and two which you should put on your base to kill anyone who tries to steal your team's breifcase. Now place the cloaking device in slot 6 so whomever is the lucky person who finds the cloaking device can go right on in cloaked and take the briefcase. This way, everybody is looking for the cloaking device."
Scenario: Capture the Briefcase
Players: 1-4
Simulants: 1-3
Simulant Difficulty:
Any
Teams: Two. Two players per team.
Levels: Complex
Time Limit: None
Score Limit: None
Team Score Limit: 10
Weapons:
Slot 1: Laptop Gun
Slot 2: Laptop Gun
Slot 3: Shotgun
Slot 4: DY357 Magnum
Slot 5: AR34
Slot 6: Cloaking Device
RoachHunt!!
Contributed by eelektrik
"This is a setting me and my friend came up with and ended up getting a score of 500+ in 30 minutes. I'm not joking. Basically, you'll be running around the Felicity mowing down hoards of respawning, short, deformed alien roachs. And by the way, if five or more get really close and start hitting you, aim the rocket launcher at the ground and fire it! Suicide is better then getting fisted by MeatSims and you'll get plenty of points to justify it. It gets pretty hectic and chaotic and the kill counts skyrocket. If you decide to play with Perfect or Dark FistSims, umm, I'm just saying I'm not trying it..."
Scenario: Combat
Players: 1-4
Simulants: 8
Simulant Difficulty: Meat
Simulant Personalities: FistSim
Teams: Any (human), brown team (Simulants)
Levels: Felicity
Time Limit: 30-60 minutes
Score Limit: None
Cheats Required: Small Characters, DK Mode
Weapons:
Slot 1: Rocket Launcher
Slot 2: Pheonix
Slot 3: Devestator
Slot 4: Proximity Mine
Slot 5: Shield
Slot 6: SuperDragon
Ouch!
Contributed by Scott Capps
Scenario: Combat
Players: 1-4
Simulants:
Slot 1: MeatSim
Slot 2: SpeedSim
Slot 3: JudgeSim
Slot 4: RocketSim
Slot 5: SheildSim
Slot 6: VengeSim
Slot 7: PeaceSim
Teams: Any (human), place each Sim on its own team
Levels: Grid
Time Limit: Any
Score Limit: None
Weapons:
Slot 1: Remote Mines
Slot 2: Dragon
Slot 3: Callisto NTG
Slot 4: Phoenix
Slot 5: CMP150
Slot 6: Mauler
This scenario shows that dataDyne and The U.S. Government will never agree on anything. Make the first player's character an FBI agent and the second player's a dataDyne Guard. Rename red team to "Government" and blue team to "dataDyne."
Scenario: Combat
Players: 2
Options: No radar, no auto-aim, no player or pickup highlights.
Simulants:
Slot 1: NormalSim - Mr. Blonde
Slot 2: NormalSim - Cassandra De Vries
Slot 3: NormalSim - Trent Easton
Slot 4: NormalSim - dD Guard
Slot 5: HardSim - CIA agent
Slot 6: HardSim - President
Slot 7: HardSim - Secret Service agent
Slot 8: HardSim - Pilot
Teams: Two, place all HardSims on player one's team and all NormalSims on player two's team.
Levels: Grid
Music: End Credits
Team Score Limit: 70
Time Limit: None
Score Limit: None
Weapons:
Slot 1: Mauler
Slot 2: Phoenix
Slot 3: Laptop Gun
Slot 4: K7 Avenger
Slot 5: Shotgun
Slot 6: Remote Mine
The big crate thing has only one way up....try and make the Slayer rockets start off there.
Scenario: Combat
Players: 1-4
Simulants: 8 (all PeaceSims on Meat difficulty)
Level: Warehouse
Weapons: Slayers plus anything else you want.
After reading the Simulant page on this site, I got the idea for this. The Prey and ShieldSim will go for the Cloak and Shield, respectively. The humans are not allowed to use Cloaks, and it's best if shields are avoided by them, too. The humans camp, a thing that sims never do, in the bathroom. (Note: I don't know if the Shield or Cloak will appear in the bathroom, so if it does just change it with the LTG or something). The humans have use of Remote Mines and the LTG sentry gun to balance the fact that Sims will be coming at them while shielded and cloaked, and everyone has use of the two pistols. I suppose the Sims will use the Laptop in its machine gun form as well, but humans cannot. Now it may seem like the odds are tipped in the Sims' favor, they have cloaking and shielding and use of most of the weapons in the match (Sims cannot properly use a remote mine, they just throw it), but the humans camp in the bathroom while Sims just run at them again and again, getting blasted by Magnums and MagSecs. A good tactic would be to fill the little room outside the bathroom with mines to blow up the cloakers, and put a LTG on the wall facing the door leading into the little room. Hell, because each player can place a sentry gun, why not cover the door from three angles? Beware Sims spawning in the vents!
Scenario: Combat
Players: 3 or 4 (add another NormalSim if 4)
Options: No radar.
Simulants:
Slot 1: PreySim (Normal)
Slot 2: ShieldSim (Normal)
Slot 3: NormalSim
Teams: All Sims on one team, all humans on another team.
Levels: Felicity
Weapons:
Slot 1: Cloaking Device
Slot 2: Shield
Slot 3: DY357 Magnum
Slot 4: Laptop Gun
Slot 5: Remote Mine
Slot 6: MagSec 4
Ever wanted to fight a DarkSim? I doubt it, but me and my friends did so we came up with a multiplayer setting that makes it possible. With this setting, believe it or not, me and my friend got 400 kills and the Sims had about 7.
Scenario: Combat
Players: Preferably 2
Simulants: 8
Simulant Difficulty: Dark
Simulant Personalities: Dark
Teams: 2 (DarkSims on one team, human players on the
other)
Levels: Grid (or any other level with large rooms or other open areas)
Weapons:
Whatever you do, don't use the DY357-LX or any other explosives besides the ones listed. You can also substitute a MagSec 4 for the grenades.
Slot 1: Falcon 2
Slot 2: Shotgun
Slot 3: Combat Knife
Slot 4: Crossbow
Slot 5: Grenade
Slot 6: DY357 Magnum
This config is meant to place weapons of graduating power in a OHK fight in places which their power relates to their rarity. The Shotgun is lethal because all you have to do is point in the general direction of your target, but you can hold your own with even the Laser.
Options: One-hit kills
Slot 1: Combat Knife
Slot 2: Sniper Rifle
Slot 3: Laser
Slot 4: Falcon 2
Slot 5: MagSec 4
Slot 6: Shotgun
Click here to head back to my main Perfect Dark page...
While you're here, please drop in at the Message Board
Click here to head back to my home page...